Brayns  0.2.0
Hardware Agnostic Ray-Tracer
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 Nbrayns
 Nobj
 CExtendedOBJMaterial
 CAbstractManipulatorBase class for camera manipulators
 CAbstractParametersBase class defining command line parameters
 CAbstractRendererImplements a base renderer for all Brayns custom implementations
 CAbstractSimulationHandler
 CApplicationParametersManages application parameters
 CBadParameter
 CBaseWindow
 CBasicLight
 CBraynsBrayns is a minimalistic library that allows optimized ray-tracing rendering of meshes and parametric geometry
 CCameraCamera object
 CCircuitSimulationHandler
 CCone
 CCylinder
 CDeflectPlugin
 CDirectionalLightDirectional light
 CEngineAbstract implementation of the ray-tracing engine
 CEngineFactoryThe engine factory is in charge of instanciating engines according to their name (ospray, optix or firerays)
 CException
 CExtendedCones
 CExtendedCylinders
 CExtendedOBJRenderer
 CExtendedSpheres
 CExtensionPluginDefines the abstract representation of a extension plug-in
 CExtensionPluginFactoryManages plug-ins such as Deflect Streamer or HTTP server
 CFlyingModeManipulatorDefines a flying mode camera manipulator, like in a flight simulator
 CFPSCounter
 CFrameBuffer
 CGeometry
 CGeometryParametersManages geometry parameters
 CImage
 CInspectCenterManipulatorCamera manipulator to rotate and zoom around a central point
 CKeyboardHandler
 CLightLight object
 CMaterial
 CMeshContainerStructure containing references to triangles, materials and bounding for for all meshes
 CMeshLoaderLoads meshes from files using the assimp library http://assimp.sourceforge.net
 CMorphologyLayoutDefines how morphologies should be organized in space when the layout mode is selected
 CMorphologyLoaderLoads morphologies from SWC and H5 files
 CNESTLoaderLoads a NEST circuit from file and stores it into a cache file containing the activation timestamp for every GUID of every frame
 COptiXCameraOptiX specific camera
 COptiXEngineOSPRay implementation of the ray-tracing engine
 COptiXFrameBufferOptiX specific frame buffer
 COptiXRendererOptiX specific renderer
 COptiXSceneOptiX specific scene
 COSPRayCameraOPSRAY specific camera
 COSPRayEngineOSPRay implementation of the ray-tracing engine
 COSPRayFrameBuffer
 COSPRayRenderer
 COSPRaySceneOSPRray specific scene
 CParametersManagerClass managing all parameters registered by the application
 CParticleRenderer
 CPointLightPoint light object
 CPrimitive
 CProteinLoaderLoads protein from PDB files http://www.rcsb.org
 CProximityRendererThe ProximityRenderer uses an algorithm similar to ambient occlusion to identify touches between geometries
 CRenderer
 CRenderingParametersManages rendering parameters
 CSceneScene object
 CSceneParameters
 CScreenSpaceProcessor
 CScreenSpaceProcessorData
 CShortcutInformation
 CSimulationInformationSimulation data hold the pointers to data contained by one single frame of the simulation
 CSimulationRenderer
 CSphere
 CSpikeSimulationHandler
 CStereoCamera
 CTexture2D
 CTextureLoader
 CTransferFunction
 CTransferFunctionLoaderLoads transfer function from text file where every line contains a space separated list of integers for the following attributes: red: 0..1 value for the RGBA red component green: 0..1 value for the RGBA green component blue: 0..1 value for the RGBA blue component alpha: 0..1 value for the RGBA alpha component defining the opacity of the surface
 CTrianglesMesh
 CVersionInformation about the current braynsUI version
 CVolumeHandlerVolumeHandler object
 CVolumeDescriptorHandles the attribute of a single volume
 CVolumeParameters
 CXYZBLoader
 CZeroEQPluginThe ZeroEQPlugin is in charge of exposing a both a http/REST and a ZeroEQ interface to the outside world
 CBasicLight
 CPerRayData_radiance
 CPerRayData_shadow