Livre  0.3.0
Livre ( Large-scale interactive volume rendering engine )
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 Nlivre
 CAllocMemoryUnitShows an allocated memory pointer to keep track of memory consumption
 CConstMemoryUnitShows a memory pointer that is anywhere in memory
 CDeleteArrayHelper classes for shared_ptr objects
 CDeleteObject
 CDontDeleteObject
 CGLContextWarpper for different kinds of OpenGL contexts
 CGLSLShadersUsed to load vertex, fragment and geometry shaders with glsl's include directive support
 CLODEvaluator
 CLODNodeTo define spatial structure of a node in terms of world space, size and voxel dimensions
 CMemoryUnitBase class for carrying memory information
 CNodeIdIdentifier for the octee LOD nodes
 CNoMemoryUnitMemoryUnit holding no data at all
 CRootNodeThe root node holds the number of levels, the number of blocks in the root node and the number of frames
 CShaderDataThe ShaderData structure holds all the informations for the shader (strings for vertex, geometry, fragment shader and strings for separate glsl code used with glsl's include directive)
 CVersionInformation about the current Livre version
 CViewportViewport definitions
 CVolumeDataSourcePluginInterface for volume data sources
 CVolumeDataSourcePluginData
 CVolumeInformationProperties of the volumetric data