Livre  0.3.0
Livre ( Large-scale interactive volume rendering engine )
Livre Documentation
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Livre

Livre (Large-scale Interactive Volume Rendering Engine) is an out-of-core, multi-node, multi-gpu, OpenGL volume rendering engine to visualise large volumetric data sets. It can be retrieved by cloning the source code.

It provides the following major features to facilitate rendering of large volumetric data sets:

  • Visualisation of pre-processed UVF format (source code) volume data sets.
  • Real-time voxelisation of different data sources (surface meshes, BBP morphologies, local-field potentials, etc) through the use of plugins.
  • Multi-node, multi-gpu rendering (Currently only sort-first rendering)

To keep track of the changes between releases check the changelog.

Contact: bbp-o.nosp@m.pen-.nosp@m.sourc.nosp@m.e@go.nosp@m.ogleg.nosp@m.roup.nosp@m.s.com

Known Bugs

The following bugs were known at release time. Please file a Bug Report if you find any other issue with this release.

  • #62: Missing bricks in first frame after load_equalizer change
  • LIV-157: Livre renders overlapping LOD nodes from different levels

About

The following platforms and build environments are tested:

  • Linux: Ubuntu 14.04, RHEL 6.5 (Makefile, x64)

The API documentation can be found on bluebrain.github.io.