Livre  0.8.0
Largescale Interactive Volume Rendering Engine (Livre)
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 CAllocMemoryUnitShows an allocated memory pointer to keep track of memory consumption
 CConfigurationUsed to have a dictionary of variadic data types with names
 CConstMemoryUnitShows a arbitrary memory pointer
 CDataSourcePluginInterface for volume data sources
 CDeleteArrayHelper classes for shared_ptr objects
 CGLContextWarpper for different kinds of OpenGL contexts
 CGLSLShadersLoads vertex, fragment and geometry shaders with GLSL include directive support
 CLODNodeDefines the spatial structure of a node in terms of world space, size and voxel dimensions
 CMemoryUnitBase class for carrying memory information
 CNodeIdIdentifier for octree LOD nodes
 CNoMemoryUnitMemoryUnit holding no data at all
 CParametersUsed to load/initialize parameters from file/arguments
 CRootNodeHolds the number of levels of an LOD tree and the number of blocks at its root
 CShaderDataThe ShaderData structure holds all the informations for the shader (strings for vertex, geometry, fragment shader and strings for separate glsl code used with glsl's include directive)
 CTransferFunction1DColor and transparency for an RGBA 1 dimensional Transfer Function
 CVolumeInformationProperties of the volumetric data
 CVersionInformation about the current LivreCore version