53 :
Volume(dimensions, spacing, type)
A volume type where the voxels are copied for each added brick.
BrickedVolume(const Vector3ui &dimensions, const Vector3f &spacing, const DataType type)
Constructs a new BrickedVolume object.
virtual PLATFORM_API void setBrick(const void *data, const Vector3ui &position, const Vector3ui &size)=0
Sets a brick of data in the volume.
A base class for volumes.
glm::vec< 3, uint32_t > Vector3ui