#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include <glm/gtx/io.hpp>
#include <vector>
#include <platform/core/common/BaseObject.h>
#include <platform/core/common/Macros.h>
Go to the source code of this file.
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using | core::Boxf = Box< float > |
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using | core::Boxd = Box< double > |
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using | core::Matrix4d = glm::mat< 4, 4, double > |
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using | core::Matrix4f = glm::mat4 |
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using | core::Vector2i = glm::vec< 2, int32_t > |
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using | core::Vector3i = glm::vec< 3, int32_t > |
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using | core::Vector2ui = glm::vec< 2, uint32_t > |
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using | core::Vector3ui = glm::vec< 3, uint32_t > |
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using | core::Vector2f = glm::vec2 |
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using | core::Vector3f = glm::vec3 |
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using | core::Vector4f = glm::vec4 |
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typedef std::vector< Vector3f > | core::Vector3fs |
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typedef std::vector< Vector4f > | core::Vector4fs |
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using | core::Vector2d = glm::vec< 2, double > |
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using | core::Vector3d = glm::vec< 3, double > |
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using | core::Vector4d = glm::vec< 4, double > |
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typedef std::vector< Vector2d > | core::Vector2ds |
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using | core::Quaterniond = glm::tquat< double, glm::highp > |
| Double quaternion. More...
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◆ GLM_ENABLE_EXPERIMENTAL
#define GLM_ENABLE_EXPERIMENTAL |
◆ GLM_FORCE_CTOR_INIT
#define GLM_FORCE_CTOR_INIT |