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#include <platform/core/common/Api.h>
#include <platform/core/common/PropertyObject.h>
#include <platform/core/parameters/AnimationParameters.h>
#include <platform/core/parameters/RenderingParameters.h>
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Classes | |
class | core::Renderer |
Renderer class inherits from PropertyObject class The Renderer class has methods to render a FrameBuffer, get variance, commit, and pick a point as well as virtual methods to set camera and render frames in specific engines. It also contains a protected ScenePtr _scene variable. More... | |
struct | core::Renderer::PickResult |
PickResult Struct containing hit boolean value and Vector3d pos PickResult struct is used to retrieve information about whether the pick ray hit anything and if so the vector position. More... | |
Namespaces | |
core | |