42 void wheel(
const Vector2i& position,
float delta)
final;
The Camera class is an abstract interface for a camera in a 3D graphics application....
InspectCenterManipulator(Camera &camera, KeyboardHandler &handler)
~InspectCenterManipulator()
The KeyboardHandler class manages keyboard shortcuts and special keys.
glm::vec< 2, int32_t > Vector2i