81 void parse(
const po::variables_map& vm)
final;
#define SERIALIZATION_FRIEND(type)
#define SERIALIZATION_ACCESS(type)
void _updateValue(T &member, const T &newValue, const bool triggerCallback=true)
void setElementSpacing(const Vector3d &spacing)
double getGradientOffset() const
void setAdaptiveSampling(const bool enabled)
const Vector3d & getOffset() const
double _adaptiveMaxSamplingRate
const Boxd & getClipBox() const
bool getAdaptiveSampling() const
bool getGradientShading() const
void setSingleShade(const bool enabled)
const Vector3d & getSpecular() const
void parse(const po::variables_map &vm) final
const Vector3d & getElementSpacing() const
void setSpecular(const Vector3d &value)
void setUserParameters(const Vector3d &value)
void setDimensions(const Vector3ui &dim)
bool getSingleShade() const
const Vector3ui & getDimensions() const
void setAdaptiveMaxSamplingRate(const double value)
double getSamplingRate() const
double getAdaptiveMaxSamplingRate() const
void setGradientShading(const bool enabled)
void setGradientOffset(const double value)
void setClipBox(const Boxd &value)
const Vector3d & getUserParameters() const
void setSamplingRate(const double value)
bool getPreIntegration() const
void setPreIntegration(const bool enabled)
glm::vec< 3, uint32_t > Vector3ui
glm::vec< 3, double > Vector3d