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21 #ifdef ENABLE_SPLAYTREE_QUEUING
71 static double eps(
double x) {
72 return eps_ * fabs(x);
void deliver_net_events(NrnThread *)
void enqueue(NetCvode *, NrnThread *)
void check_thresh(NrnThread *)
std::vector< InterThreadEvent > inter_thread_events_
TQItem * event(double tdeliver, DiscreteEvent *, NrnThread *)
void interthread_send(double, DiscreteEvent *, NrnThread *)
If the PreSyn is on a different thread than the target, we have to lock the buffer.
THIS FILE IS AUTO GENERATED DONT MODIFY IT.
TQItem * bin_event(double tdeliver, DiscreteEvent *, NrnThread *)
void deliver_net_events(NrnThread *nt)
void deliver_events(double til, NrnThread *)
void interthread_enqueue(NrnThread *nt)
NetCvode * net_cvode_instance
bool deliver_event(double til, NrnThread *)
void point_receive(int, Point_process *, double *, double)
virtual ~NetCvodeThreadData()
static double eps(double x)
void nrn_deliver_events(NrnThread *nt)
void move_event(TQItem *, double, NrnThread *)
void fixed_play_continuous(NrnThread *nt)