#define SERIALIZATION_FRIEND(type)
#define SERIALIZATION_ACCESS(type)
void _updateValue(T &member, const T &newValue, const bool triggerCallback=true)
const ColorMap & getColorMap() const
void setColorMap(const ColorMap &colorMap)
const Vector2d & getValuesRange() const
floats calculateInterpolatedOpacities() const
const auto & getColors() const
const Vector2ds & getControlPoints() const
void setValuesRange(const Vector2d &valuesRange)
void setControlPoints(const Vector2ds &controlPoints)
std::vector< Vector2d > Vector2ds
glm::vec< 2, double > Vector2d
std::vector< Vector3f > Vector3fs
bool operator==(const ColorMap &rhs) const